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Showing posts with label Utility. Show all posts
Showing posts with label Utility. Show all posts

FSX Night Vision Mod

Screenshot showing night vision in FSX.

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A mod/add-on for Microsoft Flight Simulator X that adds a night vision effect to your virtual flights.  It's the classic green/black night vision effect.

Installation

This mod requires you to overwrite any existing FSX ENBSeries mod you may already have installed (chances are you don't).

Steps to install

Copy d3d9.dll, enbpalette.bmp, and enbseries.ini into your main FSX install folder.
Installation of the "tube" night vision panel into your aircraft (optional)

Contained in this file are the FSX Night Vision mod and the "panel" for simulated night vision tube.

The files in simobjects/yourairplane/panel are to show the structure, the readme.cfg contains the information to add to your panel.cfg.
Make sure your window.xx is in numerical order, I.E. 1-2-3-4-5-6

Enable Night Vision
Press SHIFT+F12 to turn on the night vision mode.
Edit the enbseries.cfg file with Notepad, if you feel the bloom is too high,turned it way down.

FSX paX Passenger Simulator

Screenshot of paX Passenger Simulator main window.

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paX is a passenger simulation/emulation module for FSX only. At this time, it simulates passengers boarding your airliner before departure, including an accurate simulation of passenger delays and obstacles during the boarding process (like aisles blocked by passengers taking too long to get seated).

Active Camera 2004


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With this module you can enable additional views in Microsoft Flight Simulator 2004 - A Century of Flight. Several new camera views are selectable from the FS2004 - Options menu. When activated this module replaces the original tower and virtual cockpit views of FS2004.

How To Use Active Camera – A Quick Tutorial

MOVING AROUND OUTSIDE YOUR AIRCRAFT

If you've installed Active Camera, then on your FS Menu, go to Options and look for the Active Camera submenu.

In the submenu, you should have Internal Pilot View and Enable wheel zoom in VC checkmarked.

Load up your aircraft and make sure it's on the ground. Press X on your keyboard. You should now be outside your airplane. (You will be placed to the left of it).

Press down on your scroll wheel on your mouse and keep it pressed, and move your mouse. You will notice that you are "turning your head" this way. If you move the mouse to the right and left, you'll move your head to the right or left. If you move your mouse forwards and backwards, you'll move your head up and down. (If you turn your scroll wheel, you'll zoom in and out).

The first thing you should do after pressing X is turn your head to the right because that's where your plane will be, and you'll see it.

To move around (walking), make sure the Num Lock light is on on your keyboard. If it isn't, press the Num Lock button on your keyboard to turn it on.

Now for walking around: Press the Number Pad keys for walking.
8 for moving forward. 2 for moving backwards.
4 to move left. 6 to move right.
7 to rotate left. 9 to rotate right.

To run (yes, you can even run): while pressing one of the Number pad keys, hold down the Shift key.

Press X again to end this mode and return to your airplane.

MOVING AROUND INSIDE THE COCKPIT AND CABIN

Go to Virtual Cockpit mode. You don't need to press X this time. Just use your mouse and keyboard in the same manner described above.

FLY BY VIEW

This mode works when you in are flying in the air. You can set the virtual camera to stay at a fixed external point in the air and watch your plane fly by this point. This point gets moved up every 10 seconds (you can change this time duration in "Setup" of the Active camera submenu if you want).

To activate Fly By mode, you first have to switch to Tower view. Then press Control + F5. You will see your plane barreling towards you and then pass you. The camera view point then gets updated and moved up, and you again see your plane coming towards you until it passes you again. This will keep repeating for however long you remain in Fly By view during flight.

You can cycle back to Cockpit or other views and have Fly By mode remain activated in the background.

To disengage Fly By mode, press Control + F5 again.

APPROACH VIEW

When you are about to land, you can switch to Approach view. Approach mode will behave exactly like Fly By mode when your plane is 200 ft above ground level. Once you are below 200 ft AGL, Approach mode will calculate your touch down spot according to your current glideslope and will move the camera to that point on the ground.

So basically you can watch the plane touch down at the very spot you are "standing". This is ideally, because your glideslope can shift during the landing process and therefore your touchdown spot may drift a little from where Active Camera calculated it.

To activate Approach mode, make sure you are in Tower view and then press Control + F6.

Again, as in Fly By mode, you can cycle through the other regular views such as Cockpit view if you want, and keep Approach mode running in the background.

To disengage Approach mode, press Control + F6 again.

FS2004/FSX/X-Plane Optimizer 2010 Plus



Optimizer 2010 Plus allows your simulator to use multiple CPU cores more effectivley giving a massive increase in performance. Not only will it help your simulator use more cores, it will also allow newer modern GPU features to be used to ease the calculation workload of the main processors. Optimizer is free to use, and will show you an approximate performance increase before you even apply it.

FS_All and CFS Aircraft Airfile Manager V2.2


Aircraft Airfile Manager V2.2 AAM lets you view and change .air files within FSX, FS2004 and earlier, and MS Combat Flight Simulator.

FSX Yet Another Google Earth Tool.(v0.94).


YAGET FSX (yet another goggle earth tool) V 0.94 Version updated for adjustments with Google Earth release from May 24th 2007 and above (had to add a view "range" slider). This little program for FSX allows to save two types of files : a single position file and a complete path file for Google Earth program (Each leg of the path is ~1NM long). It also allows to create a direct link between a Google Earth window and an instance of FSX and to follow your position on the Google view (track mode).

Flight Simulator Water Configurator v3.15


This incredible freeware shader control utility will allow you to change the FSX water shader tone and reflections in real time without rebooting the simulator. The utility comes with predefined profiles for FSX and Acceleration Missions along with favorite profiles of the development team. The utility allows a user to modify or create their own personal variation of water light/tone/reflection settings and save them for use or to share. This freeware utility has a 'soon to come', currently under development, restricted use freeware SDK for all developers to refer to in creating their own freeware weather connection plug-in for real time changes to FSX water rendering response. This version corrects a installer issue from v3.0 and includes a patch for those who may still be using the original release and need the patch support to upgrade with ease.

gmax gamepack

This is the complete gamepack for gmax including FS8,FS9 and FSX. Easy to install, instructions are include in the package. It contains the stuff necessary to open gmax in the proper mode for each one of the FS versions and to call on the export modules to compile the object the way the respective FS wants to see it. Each of the three game packs (one for each version of FS) contains a shortcut to start gmax the respective way. If you wish, make copies of those shortcuts to your desktop or Quick Launch. In Quick Launch they will all look alike, so my guess is that you'll place in Quick Launch just the one you use the most. Exporting for FSX is no-where near as easy as for FS2004 (FS9). 

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ScreenHunter 5.0 Free


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Completely free screen capture software for you to easily take screenshots. Captures active window or full screenshot. Saves in custom folder of your choice and activates automatically when F6 (or assign your own)key is pressed when enabled. Will also capture Video screenshots! Upgradeable for movie capture.

EditVoicepack 3.0












EditVoicepack allows easily adding missing callsigns, aircrafts, and airports to FS2004 ATC. "Out of the box" it provides 800 new callsigns and corrects several mistakes. The centralized upload system ensures new callsigns are easily avialble to all users. Requires the Microsoft .Net Framework 1.1. This version does not support FS 2002.

Traffic Route Creator.


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FIX :This is the missing QTINTF.DLL file that is needed to run Traffic Route Creator program.


Used in conjunction with Lee Swordys Traffic Tools,this program provides a friendly graphical user interface to create traffic plans for use with FS.

FS2004/2002 Aircraft Installer


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This utility works only for fs2002 and fs2004 and was tested on win2k. It will install and uninstall airplanes without overwriting fs2002-4 files. If there are others files such as gauges, sounds, effects, flights or modules files, that can also be handledVersion 3.6 New option of research. Some improvements. At the time of the launching of FS it happens sometimes that fs informs us that certain file are not compatible with the simulator, Such as for example gaugesound.dll It is consequently interesting to be able to find the plane to which belongs this file. This can now be done since the panel of "Delete installed airplanes". (see help).

FS2004 FS Weather Engine 1.0


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With this program it is possible to generate additional weather themes for the FS2004.These can be selected in the corresponding menu of the FS2004.

Delete Default AI Traffic Utility.


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This handy little tool will prevent the fictional default aircraft in FS2004 from flying as AI Traffic – so you can be sure that 100% of your traffic is realistic. All you have to do is run the program, choose which Drive FS2004 is installed on and click the button,and it will delete the traffic file, so the Default FS2004 Aircraft won’t fly as AI Traffic.

Traffic Tools


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Utilities to program the AI traffic in FS2004 and FS2002.

AI Flight Creator




AI Flight Creator is a utility designed to create AI FlightPlans for Microsoft's Flight Simulator FS2004. Built in support for Traffic Tools. The most difficult part of creating a new FlightPlan is to convert local time into GMT (UTC) to have the flights depart on time, both locally and internationally. AI Flight Creator allows you to select any Time Zone in the world, enter a local departure time and it will automatically convert the local time to GMT (UTC) time for your FlightPlan. Also supports Daylight Saving Time (DST). AI Flight Creator also has the ability to filter FlightPlans and display only the Departures or Arrivals for a selected Airport. It can randomly generate Aircraft Registration numbers with a user-defined prefix. Also provides support for Weekly departures and Touch and Go's. You'll need a copy of Lee Swordy's Traffic Tools to compile your new FlightPlans. Version 1.7.4 Adds a FlightPlan Edit feature.

AI FlightPlan Utilities




The AI FlightPlan Utilities package consists of a group of four utilities that enable the user to easily edit the text files (Aircraft, Airports and FlightPlans) used by Lee Swordy's TTools 2004 program to create AI FlightPans for Flight Simulator 2004. The utilities include an AI Airport editor that allows users to add Airport data to a new or existing TTools Airport text file, an AI Aircraft editor that automates the process of adding AI aircraft to the Aircraft text files, an Aircraft and Panel editor that makes it a little easier to edit Aircraft.cfg and Panel.cfg files and a utility to create a new set of FlightPlan text files (Aircraft, Airports and FlightPlans) for use by TTools.
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